Over 600.000 real-world flights!
Virtual Air Traffic.
Transform your sim with thousands of dynamic aircraft, seamlessly integrated into X-Plane for authentic sequencing and real-world vectoring.
Latest updates
March 22, 2026 - Having fun at FSWeekend Lelystad! - New BETA release: 0.3.0.
VAT was at FSWeekend this weekend! Although it is a bit early for great grandstands and stuff, we did talked to a lot of interesting folks there. To everybode we met: it was nice talking to you! Besides that, A new beta is here. Please find the link on your Portal page!
Release notes:
- Performance optimizations!
- Improved contrails code.
- Taxi routing optimizations.
- Fixed bug in Simbrief runway usage.
March 11, 2026 - New BETA release: 0.1.1.
A new beta version dropped for our testers. Please find the link on your Portal page!
Release notes:
- Tweaked the landing rollout and proceeding to taxi back to gate logic.
- Added setting to enable 'direct model matching only', which will disable the fallback logic to find a similar plane if no exact match is found. Enabling this reduces the number of planes shown but can increase the accuracy of the shown planes, since no 'similar plane' will be used if the exact model is not found.
- Taxi routing optimizations.
- Various other minor tweaks and optimizations.
February 2026 - Reaching the BETA stage.
Virtual Air Traffic continues to evolve rapidly. The product is still in the Alpha stages and more work needs to be done on several key aspects like Audio, Sequencing and further optimization. Our goal is to slowly move away from using CSL-model texturing and fully use our own models and textures. This is a huge task and might take most of the year to complete.
As most of the core features are at least partially working now, we can slowly move ahead and start working towards our first round of beta testing. Beta applicants will receive full access to the product and our goal is to work iterative to make sure we fix issues as fast as we can. Your help is greatly appreciated :) Please make sure to signup for the beta if you feel like testing out a new product and actively support us to make it better. Thanks!
Built for realism. Optimized for performance.
Features
"Intelligent, real-world traffic that transforms every X-Plane flight into a living aviation experience."
Fully animated models.
Detailed flaps, gear, spoiler and other model animations fully working on all injected models. VAT currently uses the CSL models and is replacing CSL textures by own designs plane by plane. (please note that CLS textures are not part of the purchase)

Real-world traffic schedules.
Wordwide coverage of true-to-life flight schedules. We use multiple sources, including operator websites to gather current traffic schedules and keep the traffic around you up-to-date.

Full TCAS integration.
We have fully implemented the 'TCAS Override' functionality in VAT. This will allow X-Plane to display your traffic on X-Plane’s default navdisplays, the G1000, the map and IOS console and also disseminate the information via ADS-B output to external EFB apps like FlyQ and ForeFlight.

Advanced traffic sequencing
Arriving aircraft are sequenced around eachother and around you! Traffic arriving on final will follow a sequencing algorithm to make sure planes are separated by accepted minimums. (this is currently a BETA feature.)

Advanced model matching
Airports have operators on them which you would expect. Multiple iterations of model-matching are implemented to have a fallback in case a livery for the airline and plane combination is not available.

Built fully in native C++
All code is written in C++ and contains some parts of optimized X86 assembly where appropriate to maximize performance and minimize stutters.

Full feature list
FAQs
Find out about the product, plans and development. For support questions, please contact us through support.
